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Skyrim: Fast-Track Delvin & Vex Jobs? [Your Guide]

DevinDenied Vex Longterms Wiki Fandom

By  Olen O'Hara

Ever found yourself tangled in the web of the Thieves Guild in Riften, yearning for that coveted Guild Master title, but bogged down by the endless cycle of repetitive jobs? Navigating the labyrinthine quest system of Skyrim can feel like a heist in itself, and mastering the art of circumventing its more tedious aspects is a prize worth pursuing.

Delvin Mallory, the Breton thief and pivotal figure within Riften's Thieves Guild, presents a recurring dilemma to aspiring guild members. His role, along with that of Vex, involves doling out "jobs" across various holds, including Whiterun, Windhelm, Markarth, and Solitude. The process, however, can become a test of patience. Players must complete five minor jobs in each city, a requirement that often feels like a drawn-out prelude to the more substantial "special jobs" that ultimately pave the way to the Guild Master position. This cyclical gameplay loop, combined with the random assignment of Riften-based tasks that do not contribute to progress, can be a significant obstacle. The question then, is how to streamline this process, and the possibility of leveraging console commands to bypass the less desirable aspects of the Thieves Guild's job board arises.

Name: Delvin Mallory
Race: Breton
Affiliation: Thieves Guild
Location: Ragged Flagon, Riften
Role: Provides jobs for the Thieves Guild members, Specializes in jobs that involve business ledger
Notable Relationships: Old friend of Astrid (Dark Brotherhood Leader)
Known For: Providing jobs for the Thieves Guild, his role in the Thieves Guild questline.
Personality: Resourceful, pragmatic
Expertise: Theft, business ledger
Reference: UESP Wiki - Delvin Mallory

The heart of the issue lies in the repetitive nature of the tasks. Players must repeatedly ask Delvin or Vex for jobs, save their progress, and reload if they receive a Riften-based assignment, wasting valuable time. The process of completing five jobs in each city before being assigned a "special job" can feel like an insurmountable hurdle. Furthermore, the need to revisit Markarth, Windhelm, Whiterun, and Solitude for these additional tasks adds to the game's perceived length.

The query regarding the use of console commands becomes particularly relevant when considering the tediousness of this system. While the game's design encourages a certain level of commitment to the repetitive tasks, it is easy to see why players might seek alternative solutions to the time-consuming process. The desire to accelerate progress, to sidestep the repetitive nature of the task, and to reach the more engaging portions of the questline is understandable.

The potential of utilizing console commands raises questions about the balance between adhering to the game's intended mechanics and exploiting alternative methods. While purists may argue against circumventing the established gameplay loop, others may find it a necessary evil to salvage their gaming time and preserve their enjoyment. The decision ultimately rests on the player's personal preference and their individual tolerance for the game's mechanics.

This is not just a question of circumventing tedium; it also involves managing limited gaming time. For those who can only carve out a limited amount of time for playing, the prospect of spending hours repeatedly engaging in the same tasks can seem like a significant drain on their resources. Those individuals would understandably be motivated to streamline the process and get to the more engaging content, such as the "special jobs" that lead to the Guild Master role.

The "special jobs" themselves represent a significant turn in the Thieves Guild storyline. Once players have completed five additional tasks in Windhelm, Solitude, Whiterun, and Markarth, Delvin will assign them a more elaborate job in each city. Completion of these tasks then allows the Thieves Guild to regain its "hold" over the respective cities. The ultimate goal, becoming the Guild Master, depends on successful completion of these tasks, presuming the rest of the guild's main questline has been followed.

The repetitive jobs given by Delvin and Vex are varied but often involve theft, pickpocketing, or manipulating the affairs of merchants. Players might be tasked with retrieving an item, planting evidence, or even sabotaging a rival business. The tasks, while offering a glimpse into the criminal underworld of Skyrim, quickly become monotonous as players find themselves repeating these tasks in multiple holds, and for each individual job given to them.

The developers of Skyrim, and those involved in the "Special Edition" for Playstation 4, intended for the Thieves Guild quests to provide an extensive gameplay experience. But it is easy to see how the repetitive nature of these missions and the random assignment of locations could have the opposite effect. The game's design promotes longevity and the option to get lost in the environment, but the randomness of the jobs, especially when faced with saving and reloading upon receiving jobs within Riften, could be frustrating for players who wished to focus on the more compelling parts of the game.

The structure of the Thieves Guild questline also contributes to this sense of repetitiveness. Players must first navigate the main quests of the guild before being granted the opportunity to engage in the repetitive job system. Once they begin doing jobs for Delvin and Vex, they are exposed to a system that seems designed to stretch out the gaming experience. A significant portion of time can easily be spent traveling between the locations where jobs are given, the cities where jobs are performed, and back to the Thieves Guild to collect their reward. The need to save before accepting any job increases the amount of time spent doing this.

The game's mechanics do not offer a clear way to optimize the completion of the jobs, which can be particularly difficult in the late game. The repeated process of saving, talking to Delvin or Vex, and reloading if the job assigned is in Riften seems to be a major issue, and this is where the option of using console commands becomes more attractive. Such a method would offer players a means of progressing through the Thieves Guild questline at their own pace, giving them control over the experience.

The issue with the random assignment of jobs can be mitigated by utilizing console commands, if the player chooses to do so. Players can then potentially skip the jobs assigned to Riften or, alternatively, they can skip jobs altogether in favor of triggering the more significant quests. It allows the player to exercise more control over the gameplay, reducing frustration and increasing overall enjoyment of the game.

The situation calls for an honest assessment of the cost and benefit of adopting a certain method. While console commands might break the game's immersion or remove the experience that the developers intended, for players who have limited time or simply prefer to experience the core gameplay more efficiently, it could be a reasonable option. For these types of players, console commands could allow them to get on with the more exciting parts of the questlines.

Console commands could also be used to directly trigger the "special jobs" for each city after the five initial jobs have been completed, eliminating the need to repeatedly ask Delvin and Vex for work, and potentially allowing the player to advance more rapidly through the questline. The benefits are clear: less time spent on tedious activities, more time engaging in the unique and satisfying quests. Such tools give players the autonomy to engage with the content on their own terms.

The discussion also involves the contrast between playing the game "as intended" and tailoring the experience for maximum enjoyment. The "intended" gameplay of the Thieves Guild involves a specific structure, including a series of random jobs. For some players, this structure may be essential to the enjoyment. For others, these steps could be considered a hindrance to their enjoyment of the game, and console commands might be a logical choice for those players.

The question of whether to use console commands boils down to a personal choice that should be based on an informed assessment of the player's preferences and priorities. It is important for players to consider their goals and their desired experience before making a decision. The desire to streamline gameplay, improve the efficiency of time spent gaming, and tailor the experience to individual tastes may be the deciding factors in choosing to explore alternatives to the conventional gameplay.

Beyond the specifics of the Thieves Guild, the desire for control over gameplay mechanics is a common theme within many video games, particularly in open-world role-playing games. Skyrim provides an extensive amount of content, and many players are willing to accept the constraints inherent in the game's design, even the limitations imposed by a less-than-ideal system of side quests. The debate over the role of console commands in this instance serves to highlight broader trends regarding player agency and game design.

There are also the instances of unexpected bugs or glitches that might make the use of console commands necessary. A quest that doesn't trigger or an objective that will not complete are examples of situations when console commands can give the player the necessary tools to keep moving forward. In these cases, using commands is not just about speeding up gameplay, but about fixing broken mechanics.

The importance of these issues can extend to the context of the broader gaming community. Conversations about console commands and the balance between gameplay systems and player autonomy are ongoing. The discussion encourages gamers to critically assess the design of their games, and ultimately leads to a deeper understanding of how to maximize enjoyment.

While the repetitive nature of the Thieves Guild questline may be a source of frustration, it is important to remember that the core gameplay of Skyrim is vast and varied. The open-world environment provides countless opportunities for exploration, combat, and character development. The core issue of the jobs assigned by Delvin and Vex, in the context of the overall gaming experience, should not overshadow the many other things players can do. The repetitive quests are part of a larger tapestry, and should be placed in the context of the overall experience.

The use of console commands is one of the options that is available to players. It is crucial to evaluate those options, with consideration for the player's individual preferences and the enjoyment they derive from the game. Ultimately, it should be a decision made by the player, and the player only.

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